AI Insights · Timothy · July 2021
Top 5 Boxing Games on Android in Chile Q2 2021
The top 5 boxing games on Android in Chile during Q2 2021 showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
During the second quarter of 2021, the top 5 boxing games on the Android platform in Chile showed an intriguing mix of performance metrics. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Gang Boxing Arena, published by CASUAL AZUR GAMES, experienced a notable trend in weekly downloads, peaking at 6.6K in mid-April and stabilizing around 4.4K to 5.5K towards the end of June. The game saw a slight increase in weekly revenue, reaching up to $17 by the end of June. Active users initially spiked to 9.3K in April but saw a gradual decline to approximately 7.3K by the end of the quarter.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, had a fluctuating download trend, starting strong with 7.4K downloads in early April but dropping to around 2.4K by the end of June. Its weekly revenue showed minor variations, peaking at $15 mid-June. Active user numbers started at 14.3K in late March, dipped to 8.1K by the end of June, indicating a steady decline.
Punch Bob, another title from CASUAL AZUR GAMES, saw a significant rise in weekly downloads, peaking at 4.9K in mid-June. Active users also increased notably, reaching up to 7.5K in mid-June before dropping to 3.6K by the end of the month. The game did not generate any revenue during this period.
Bad Girls Wrestling Game by Fighting Arena showed a consistent download pattern, averaging around 2K to 3.3K downloads each week. Revenue saw slight fluctuations, with the highest weekly revenue being $11 at the end of May. Active users rose from 6.7K in late March to a peak of 5.8K in mid-June, and then slightly dropped to 5.3K by the end of June.
Push Battle ! from FTY LLC. demonstrated a notable increase in weekly downloads, jumping to 7.5K in early June from a lower baseline. Active users surged impressively to 11.9K in early June, although they later declined to around 4.2K by the end of the month. The game did not report any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's website.